package de.justphil.tcg.tcgserver.websockets.config;

import java.util.concurrent.TimeUnit;

public class WebSocketConfig {
	public static final long SCAN_INTERVAL					= 3;
	public static final TimeUnit SCAN_INTERVAL_UNIT			= TimeUnit.SECONDS;
	
	public static final long INITIAL_SCAN_OFFSET			= 200;
	public static final TimeUnit INITIAL_SCAN_OFFSET_UNIT	= TimeUnit.MILLISECONDS;
	
	public static final long RECONNECT_TIMEOUT				= 30;
	public static final TimeUnit RECONNECT_TIMEOUT_UNIT		= TimeUnit.SECONDS;
	
	public static final long GAME_EXPIRATION_TIMEOUT		= 100;
	public static final TimeUnit GAME_EXPIRATION_TIMEOUT_UNIT= TimeUnit.SECONDS;
	
	public static final int CCH_THREAD_POOL_SIZE			= 1;
	public static final int NGM_THREAD_POOL_SIZE			= 1;
}
